There were compromises. Motion controls that felt tailor-made for the GamePad were sometimes awkward with the patched assets. Network play, where matchmaking and online infrastructure had long since waned, required local sessions or LAN emulation. Some small textures and menu icons remained stubbornly low-res, relics of compressed archives that refused to yield their last megabytes. Yet the overall experience was coherent and joyful: the single-player campaign’s pacing, the thrill of a well-placed headshot, and the tactile feedback of the GamePad’s sticks gave the game its character on Nintendo hardware.